- #Soul calibur 6 pc slow frame rate 720p
- #Soul calibur 6 pc slow frame rate update
- #Soul calibur 6 pc slow frame rate ps3
So, what's going on, particularly in the Xbox 360 game? How can the sub-HD mode give clearer, sharper detail when it's running at nearly half the resolution of the "motion blur off" mode? Time to call in an Xbox 360 development expert, someone used to pushing the hardware in obscure directions: Trials HD lead coder Sebastian Aaltonen. At 1365x768 with no AA, everything remains inside the 360's 10MB eDRAM, ensuring maximum performance.ĭespite that, we can conclude that Tekken 6 at sub-HD resolutions gives a better-looking display at 576p. It's an attempt at some form anti-aliasing without needing to tile video data out into main RAM. Namco's methodology here is to smooth off edges by rendering at a higher resolution then scaling down the developers have done it before, not just in Soul Calibur IV, but also in Ridge Racer 6.
#Soul calibur 6 pc slow frame rate 720p
Indeed, the image is scaled down to 720p internally, then scaled back up by the Xenos GPU. So why did Namco choose 1365x768 on 360? If the dash is set to 1360x768, you don't get close-to-native resolution as you might expect.
#Soul calibur 6 pc slow frame rate ps3
In terms of overall image quality across the two modes and two consoles, the PS3 gets the nod in "blur off" mode thanks to decent enough upscaling based on an anti-aliased image, while in default mode with the motion blur active, the 360's enhanced texture filtering gives clear image quality advantages. Xbox 360 gets an enormous resolution boost to 1365x768, while the PS3 gets 2x multi-sampling anti-aliasing. Removing the motion blur filter frees up a lot of resources, and Namco has chosen to deploy these in two different ways on each console. Xbox 360's answer to AA is to supersample 1365x768 down to 720p and lower texture filtering. The PS3 version (top) is locked to 1024x576 in both major display modes, but the omission of motion blur allows Namco to add in a 2xMSAA filter.
Let's get the pixel measurements out of the way first, courtesy of DF contributor and image quality specialist, MazingerDUDE. The good news is that even so, the PS3 version still manages to command a slightly higher image quality overall if you can do without the motion blur. Let's get the bad tidings out of the way first: while there is the option to switch between 1024x5x768 modes on Xbox 360 (via tweaking the motion blur setting between on and off), the PS3 version is locked exclusively to the lower resolution. To put it simply, there's good news and bad news here.
#Soul calibur 6 pc slow frame rate update
Our analysis was exclusive to the Xbox 360 version of the game, and we promised an update on the PS3 rendition, so let's get going. We revealed that Namco-Bandai's forthcoming Tekken 6 is one of those games, but also stated that the additional graphics processing introduced at the lower resolution, surprisingly, produced a higher overall image quality than the game's in-built HD mode which actually runs in excess of 720p. In Saturday's Digital Foundry "not so high definition" feature, we talked about the technical reasons why some console games don't actually appear to be running at the lowest HD standard: 720p.